◆ New York City · Open to new work

PeteFermoselle

Creative Technologist

Concept, press-ready print production, retouching, AI animation, short-form ads, AR activations, sites and software.

01 / Work

Featured Work

AI generation, AR activation, compositing and image enhancement — six projects, each carried from the idea through to the finished deliverable.

Pre-Press & Production

Lead Retoucher and account rep on Dennis Publishing’s Maxim, Stuff and Blender.

Pre-press and proofing through to the full Adobe Suite. Frequency separation, composite, generative fill and colour grade — delivered at print-buyer tolerance.

Skin, blemish removal and tone, retouched
Skin, blemish removal and tone, source
Source Retouched
Skin texture, colour and finish, retouched
Skin texture, colour and finish, source
Source Retouched
Blemish work and complexion, retouched
Blemish work and complexion, source
Source Retouched
Age retouch — skin, line and lift, retouched
Age retouch — skin, line and lift, source
Source Retouched

Photoshop in action

Click for sound · 2 min
Photoshop screen capture: skin work, masking, cutouts, then Modelo product shots, COOGI eyewear, sports apparel.
02 / Concept work

Storyboarding
with AI

On my own time: take a flat product photo and build the ad around it — the place, the light, the idea, the motion. This is how a concept gets pitched before anyone commits a budget to it.

Lemon juice
Seltzer
Deli mustard
Protein shake
Lager
Chilled

These are unsolicited concept pieces, not client work. No brand here commissioned or approved them — each one started from a photo and exists to show the thinking. All brands, logos and packaging remain the trademarks of their respective owners.

03 / Workflow

The whole workflow,
or any stage of it

I can take a project from concept through to the finished deliverable, or come in at a single stage — pre-press, retouching, the edit, the build — and work inside a pipeline that already exists.

What I can supply: press-ready CMYK, retouched stills, a cut and scored 30-second spot, an AR activation, an ecom site, an app.

Front of the workflow

C/01

Concept & Design

A reference, a rough, or a sentence. Art direction and design through to approved comps, with licensed characters held accurately on-model from the first frame.

  • Illustrator · Photoshop
  • Licensed-IP accuracy
  • Design systems & layout
C/02

Print Production

Press-ready files, CMYK separations, trapping, bleed and imposition — prepared to print-buyer tolerance because that is the trade I came up in.

  • Pre-press & separations
  • Apparel, packaging, retail print
  • Press checks & colour approval
C/03

Stills & Retouching

High-end retouching. Traditional frequency-separation work — texture and tone separated and corrected apart — plus composite, clean up, colour grade and extend, at catalogue and e-commerce volume without dropping tolerance.

  • Frequency separation
  • Composite & colour
  • Generative fill & extension

Back of the workflow

The same idea, now moving, then interactive — and finally something a customer can buy.

C/04

Short-Form Edit

Short-form ads are the format I cut in. Flat stills become 15–45 seconds of motion — model photography that walks, fabric that moves, product that turns — then assembled, scored and graded into a finished spot.

  • Runway · Kling · Hailuo
  • Premiere · After Effects
  • Social-first delivery
C/05

AR & Activation

Shipped AR activations for major licensed properties through BioWorld — the marker art, the 3D modelled in SketchUp, the rig, and the experience a customer actually points a phone at. Those ran on Meta Spark, which Meta has since retired; the same work now rolls out through TikTok Studio or WebAR.

  • SketchUp · TikTok Studio · WebAR
  • Meta Spark (platform retired)
  • Retail & packaging tie-ins
C/06

Sites & Software

The site or app the campaign lands on. I write the spec and Claude writes the code — that is how BookingVana, a multi-tenant booking platform, went from nothing to running in production.

  • Spec-driven builds
  • Specified, reviewed, corrected
  • Built with Claude, end to end
C/07

Shopify & Commerce

Running a store is the hands-on half: catalogue, product, collections, merchandising, and a direct-to-garment drop built out across three print platforms. The code underneath is spec-driven — a published app with OAuth, per-store webhooks and a theme app extension, and a custom theme of 24 bespoke sections over 35 shipped revisions.

  • Store build & merchandising
  • Admin API · webhooks · metafields
  • Custom theme & app extension

Hands on

Tools I use myself, every day.

Photoshop Illustrator Pre-press · CMYK separations After Effects Premiere Runway Kive Midjourney Kling Hailuo AR Shopify merchandising

Spec-driven

What BookingVana runs on — 240,000 lines. I write the spec; Claude writes the code.

Next.js · TypeScript · React Postgres · Supabase Stripe Shopify Admin API Claude
Licensing

Licensed
properties

Part of 50+ IP licensing deals I negotiated as Director of Licensing at Virtual Threads / DeKryptic, 2017–2024. Properties remain the trademarks of their respective owners.

Activations via BioWorld

AR and AI activations produced for these properties through BioWorld.

Naruto Jurassic World Star Wars Minecraft Marvel DC Sonic the Hedgehog

Direct licenses

Licenses held directly at Virtual Threads / DeKryptic.

Popeye Smiley The Boondocks

Selected clients

Isaac Morris LTDBodePreme DeKrypticBioWorldThe Boondocks Coca-ColaMacy's

◆ 05 / Contact

Let’s design it, shoot it, retouch it, animate it, cut it, print it, activate it, build it, sell it

peterfermoselle@gmail.com
New York City
Open to creative technologist & production roles
Contract or full time